
Introduced new methods in the Research Engine handler.Completely redesigned the experience of the Spartan inventory menu.Organized the commands list by separating them into teams.Removed the Cloud Frequently Asked Questions feature for the better good.Moved the functionality of the ping command in the Player Info inventory menu.Positively adjusted the NoSlowdown, XRay & IrregularMovements checks.There are plans to rewrite the Jesus & EntityMove checks as part of the Speed & IrregularMovements checks in the medium future, so stay tuned for more great updates.
The XRay check and its log process has been rewritten to be more optimized, offer more accurate results, and be more flexible in regards to the state of the player mining and its counterparties. Completely redesigned the experience of the Spartan inventory menu with less sub-menus, more relevant items & a memory-based navigation system that allows the inclusion of many past inventory menus as items. Implemented more universal information in the Developer Report feature & Player Info inventory menu. Positively adjusted the Speed, KillAura, IrregularMovements & ImpossibleActions check. Removed a lot of old and outdated code while also organizing a lot of functionalities. The Spartan inventory menu will no longer delay its opening time when some statistics are not loaded. The NoSlowdown item-use detection will no longer check a player below a certain horizontal distance. The Research Engine will now process more accurately which detections are unstable. The Permissions system will now process much faster who is a staff member. Suspicion notifications have been further balanced out based on the customer.
The Suspected Players feature will now be consistent with the notifications categories. The categories will now be adaptive by using the dynamic cancel-violation handler. The detection notifications will now be more adaptive resulting in less potential spam.
Removed the messages.yml option “empty_wave_list”. The menu will also show suspected players, but BE CAREFUL when moderating them, some of them will end up not being hackers but normal players. Normal, Legitimate, Hacker & the new one named Suspected, which will serve as a way to raise awareness to detections to players that seem to be too irregular too fast. The plugin now has 4 instead of 3 stats for players. There are plans for performance improvements as well, although performance has been reported to be flawless from the vast majority of customers. I am currently preparing Spartan for a detection rewrite phase where I will completely change some very major checks for the better good of the plugin. A large part of the plugin was rewritten with faster and smaller codes, thus seeing a significant reduction in the size of the plugin as well.